Rǐtjĭor-læběkhka Birěkhka has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Rǐtjĭor-læběkhka Birěkhka receives an average of 263 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Rǐtjĭor-læběkhka Birěkhka covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4392 m (14409 ft) above sea level.
Overview
Rǐtjĭor-læběkhka Birěkhka was founded durring the late 13th century in winter of the year 1180, by Vú̄kīnḱ Mb̪voīnḱ 'Maeve Erica' Mpf̄shīy Mbó̄kīb Mb̪voīsh Glegado. The establishment of the new community went well, with no major obsticles durring construction.
Rǐtjĭor-læběkhka Birěkhka was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Rǐtjĭor-læběkhka Birěkhka is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Rǐtjĭor-læběkhka Birěkhka is buildings are arranged arrounded highly ordered system of crampt packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Rǐtjĭor-læběkhka Birěkhka's exceptionaly well made fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Rǐtjĭor-læběkhka Birěkhka has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Rǐtjĭor-læběkhka Birěkhka ’s existence has dried up and the town is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Rǐtjĭor-læběkhka Birěkhka is in this condition because there is something terribly wrong with the town. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Rǐtjĭor-læběkhka Birěkhka long.
Civic Infrastructure
Rǐtjĭor-læběkhka Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Rǐtjĭor-læběkhka Birěkhka.
Rǐtjĭor-læběkhka Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Rǐtjĭor-læběkhka Birěkhka has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Rǐtjĭor-læběkhka Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Rǐtjĭor-læběkhka Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Rǐtjĭor-læběkhka Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Rǐtjĭor-læběkhka Birěkhka's public wards, blessings, and other arcane systems.
Rǐtjĭor-læběkhka Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Rǐtjĭor-læběkhka Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Rǐtjĭor-læběkhka Birěkhka's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Rǐtjĭor-læběkhka Birěkhka there are unidentifiable people in the fog, but it seems to be okay.
The Belabra (Tangler) near Rǐtjĭor-læběkhka Birěkhka are known to be a mutant strain of the creature.
Rǐtjĭor-læběkhka Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Summoning energies of tier 3 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 3
Shepherds: 2
Farmland: 4126 m2
Cattle and Similar Creatures: 256
Poultry: 3072
Swine: 204
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 102
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 3
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 4
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 3
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 10
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 2
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
303 of Rǐtjĭor-læběkhka Birěkhka's population work within a Foundational Occupation.
22 work in Agriculture
67 work as Craftsmen
22 work as Merchants
44 work as Service Workers
31 work as General Laborers
11 work as Skilled Laborers
47 work as Civil Servants
30 work in Cottage Industries
13 work as Artists
16 work in Produce Industries
681 of Rǐtjĭor-læběkhka Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 40 (4%) are noncontributers.
Points of Interest
Due to a magical anomaly, Rǐtjĭor-læběkhka Birěkhka is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Rǐtjĭor-læběkhka Birěkhka was attacked by members of a peasant revolt. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Rǐtjĭor-læběkhka Birěkhka lost 142 people, 156 livestock, and 27 buildings. The conflict ended after roughly 191, when members of Rǐtjĭor-læběkhka Birěkhka's militia enacted an operation to locate a specific expert. The operation was complicated by the officer in charge of Rǐtjĭor-læběkhka Birěkhka's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Rǐtjĭor-læběkhka Birěkhka's forces. The war is remembered in legend by Rǐtjĭor-læběkhka Birěkhka's bards, historians, and legend keepers.